Yes I am quite literally disappointed in the physics available for doing 3D games on both the Xbox 360 or PC.The ones i have tried are really hard to use and just too complicated. I have not yet been able to create anything with BulletX or JigLibX despite many numerous attempts. So instead I am going to go head and make my own physics and make it publicly availble and open source..should i succeed. I understand physics is quite hard to do so I am not promising anything or a ETA…
Here is my basic wish list for the engine
1.Xbox 360 compatible and PC compatible with as little errors as possible.
2.Multi-Threaded.
3.Easy to use and extend
4.Be both 2D and 3D compatible…
Looks like I have quite the journey ahead! Even if I am unsuccessful at my attempt at least I would have gained some insight and experience to physics programming and then maybe I’ll try again later on..
IF i am able to I will post a video ASAPTechnorati Tags: XNA Physics, Physics
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