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		<item>
		<title>Drawing a filled Rectangle in Xna 2.0 OR 3.0 without a existing saved texture</title>
		<link>http://roosterproduction.wordpress.com/2008/12/20/drawing-a-filled-rectangle-in-xna-20-or-30-without-a-existing-saved-texture/</link>
		<comments>http://roosterproduction.wordpress.com/2008/12/20/drawing-a-filled-rectangle-in-xna-20-or-30-without-a-existing-saved-texture/#comments</comments>
		<pubDate>Sat, 20 Dec 2008 22:20:46 +0000</pubDate>
		<dc:creator>roosterproduction</dc:creator>
				<category><![CDATA[C# Dictionary]]></category>
		<category><![CDATA[Xna Tutorials]]></category>
		<category><![CDATA[creating a filled rectangle in XNA]]></category>
		<category><![CDATA[setting a texture2D color values in Xna 2.0 or 3.0]]></category>
		<category><![CDATA[Xna 2.0 tutorials]]></category>
		<category><![CDATA[Xna 3.0 tutorials]]></category>

		<guid isPermaLink="false">http://roosterproduction.wordpress.com/?p=125</guid>
		<description><![CDATA[Now i&#8217;ve been looking around and a question a few seem to have is how to generate a filled rectangle in XNA. Well the simple truth is that XNA doesnt provide these methods directly to you But it does allow you to get or set the color data of a Texture. So that is exactly [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=roosterproduction.wordpress.com&amp;blog=3419763&amp;post=125&amp;subd=roosterproduction&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Now i&#8217;ve been looking around and a question a few seem to have is how to generate a filled rectangle in XNA. Well the simple truth is that XNA doesnt provide these methods directly to you But it does allow you to get or set the color data of a Texture. So that is exactly what were going to do.Texture2D&#8217;s can be created whenever you want without a content manage unlike the Model class does. So first create a Textured2D variable wherever you want preferably above the constructor so that you can immediatly can go to it without searching through tons of lines.<br />
So you should have something like this:<br />
<code><br />
Texture2D myTexture;<br />
public Game1()<br />
{<br />
...<br />
}<br />
</code><br />
Now with that done lets move onto creating a method that will return a valid Texture2D</p>
<p><code><br />
private Texture2D CreateRectangle(int width,int height)<br />
{<br />
Texture2D rectangleTexture = new Texture2D(GraphicsDevice, width, height, 1, TextureUsage.None,<br />
SurfaceFormat.Color);//  create the rectangle texture, ,but it will have no color! lets fix that<br />
Color[] color = new Color[width * height];//set the color to the amount of pixels in the textures</code></p>
<p>for (int i = 0; i &lt; color.Length; i++)//loop through all the colors setting them to whatever values we want<br />
{<br />
color[i] = new Color(0, 0, 0,255);<br />
}<br />
rectangleTexture.SetData(color);//set the color data on the texture<br />
return rectangleTexture;//return the texture<br />
}</p>
<p>Now go to your LoadContent Method if you don&#8217;t know what that is then look for this line of code<br />
<code><br />
protected override void LoadContent()</code></p>
<p>so inside that method( or inside the { and } ) add the following</p>
<p><code>myTexture = CreateRectangle(640, 480);//give it a width of 640 and a height of 480</code></p>
<p>And there we go, now when the the Game loads the Content it will create our lovely filled rectangle. Simple right?<br />
Now to make sure the texture is in fact there you will have to draw it so lets go down to our Draw method( or <code>protected override void Draw(GameTime gameTime)</code> )  and below <code>GraphicsDevice.Clear(Color.CornflowerBlue);</code> add the following<br />
<code><br />
spriteBatch.Begin();<br />
spriteBatch.Draw(myTexture, Vector2.Zero, Color.White);<br />
spriteBatch.End();<br />
</code><br />
now run  the game and you should see something like this</p>
<p><a href="http://s246.photobucket.com/albums/gg118/P13Darksight/?action=view&amp;current=previewExample000100101.jpg" target="_blank"><img src="http://i246.photobucket.com/albums/gg118/P13Darksight/previewExample000100101.jpg" border="0" alt="Photobucket" width="420" height="320" /></a></p>
<p>the final code is of course below<br />
<code><br />
using System;<br />
using System.Collections.Generic;<br />
using Microsoft.Xna.Framework;<br />
using Microsoft.Xna.Framework.Audio;<br />
using Microsoft.Xna.Framework.Content;<br />
using Microsoft.Xna.Framework.GamerServices;<br />
using Microsoft.Xna.Framework.Graphics;<br />
using Microsoft.Xna.Framework.Input;<br />
using Microsoft.Xna.Framework.Net;<br />
using Microsoft.Xna.Framework.Storage;</code></p>
<p>namespace DrawRectangle<br />
{<br />
///<br />
/// This is the main type for your game<br />
///<br />
public class Game1 : Microsoft.Xna.Framework.Game<br />
{<br />
GraphicsDeviceManager graphics;<br />
SpriteBatch spriteBatch;</p>
<p>Texture2D rectangle;<br />
public Game1()<br />
{<br />
graphics = new GraphicsDeviceManager(this);<br />
Content.RootDirectory = &#8220;Content&#8221;;<br />
}</p>
<p>public Texture2D CreateRectangle(int width, int height)<br />
{<br />
Texture2D rectangleTexture = new Texture2D(GraphicsDevice, width, height, 1, TextureUsage.None,<br />
SurfaceFormat.Color);//  create the rectangle texture, ,but it will have no color! lets fix that<br />
Color[] color = new Color[width * height];//set the color to the amount of pixels</p>
<p>for (int i = 0; i &lt; color.Length; i++)//loop through all the colors setting them to whatever values we want<br />
{<br />
color[i] = new Color(0, 0, 0,255);<br />
}<br />
rectangleTexture.SetData(color);//set the color data on the texture<br />
return rectangleTexture;<br />
}</p>
<p>///<br />
/// Allows the game to perform any initialization it needs to before starting to run.<br />
/// This is where it can query for any required services and load any non-graphic<br />
/// related content.  Calling base.Initialize will enumerate through any components<br />
/// and initialize them as well.<br />
///<br />
protected override void Initialize()<br />
{<br />
// TODO: Add your initialization logic here</p>
<p>base.Initialize();<br />
}</p>
<p>///<br />
/// LoadContent will be called once per game and is the place to load<br />
/// all of your content.<br />
///<br />
protected override void LoadContent()<br />
{<br />
// Create a new SpriteBatch, which can be used to draw textures.<br />
spriteBatch = new SpriteBatch(GraphicsDevice);<br />
rectangle = CreateRectangle(640, 480);<br />
// TODO: use this.Content to load your game content here<br />
}</p>
<p>///<br />
/// UnloadContent will be called once per game and is the place to unload<br />
/// all content.<br />
///<br />
protected override void UnloadContent()<br />
{<br />
// TODO: Unload any non ContentManager content here<br />
}</p>
<p>///<br />
/// Allows the game to run logic such as updating the world,<br />
/// checking for collisions, gathering input, and playing audio.<br />
///<br />
///<br />
Provides a snapshot of timing values.         protected override void Update(GameTime gameTime)<br />
{<br />
// Allows the game to exit<br />
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)<br />
this.Exit();</p>
<p>// TODO: Add your update logic here</p>
<p>base.Update(gameTime);<br />
}</p>
<p>///<br />
/// This is called when the game should draw itself.<br />
///<br />
///<br />
Provides a snapshot of timing values.         protected override void Draw(GameTime gameTime)<br />
{<br />
GraphicsDevice.Clear(Color.CornflowerBlue);</p>
<p>spriteBatch.Begin();<br />
spriteBatch.Draw(rectangle, Vector2.Zero, Color.White);<br />
spriteBatch.End();<br />
base.Draw(gameTime);<br />
}<br />
}<br />
}</p>
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		<slash:comments>4</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/5f8fc16f7346eca61ddd71670e993797?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">ROOSTER</media:title>
		</media:content>

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			<media:title type="html">Photobucket</media:title>
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	</item>
		<item>
		<title>Playing Music off the Xbox 360 with  XNA 3.0</title>
		<link>http://roosterproduction.wordpress.com/2008/12/10/playing-music-off-the-xbox-360-with-xna-30/</link>
		<comments>http://roosterproduction.wordpress.com/2008/12/10/playing-music-off-the-xbox-360-with-xna-30/#comments</comments>
		<pubDate>Wed, 10 Dec 2008 20:44:48 +0000</pubDate>
		<dc:creator>roosterproduction</dc:creator>
				<category><![CDATA[Xna Tutorials]]></category>
		<category><![CDATA[how to play music off the xbox with Xna 3.0]]></category>
		<category><![CDATA[MediaPlayer and XNA]]></category>
		<category><![CDATA[Music off the Xbox360 with Xna 3.0]]></category>
		<category><![CDATA[Xna tutorial]]></category>

		<guid isPermaLink="false">http://roosterproduction.wordpress.com/?p=119</guid>
		<description><![CDATA[I thought for sure people would be posting this everywhere so i didnt bother to post it at all..but it seems I am wrong and I havent found any yet so I am going to post how to do it. Essentially all we have to do is create a MediaLibrary and get the desired source [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=roosterproduction.wordpress.com&amp;blog=3419763&amp;post=119&amp;subd=roosterproduction&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I thought for sure people would be posting this everywhere so i didnt bother to post it at all..but it seems I am wrong and I havent found any yet so I am going to post how to do it.</p>
<p>Essentially all we have to do is create a MediaLibrary and get the desired source for it. Its really simple I promise.</p>
<p>First add this to your namespaces:<br />
<code><br />
using Microsoft.Xna.Framework.Media;<br />
</code><br />
now create a MediaLibrary variable</p>
<p><code><br />
MediaLibrary mediaLibrary;<br />
</code></p>
<p>then in  your Initialize or LoadContent() methods do:</p>
<p><code><br />
mediaLibrary = new MediaLibrary(MediaSource.GetAvailableMediaSources()[0]);//get the first media source and use that<br />
</code></p>
<p>Now to play the music found in the media library simply do<br />
<code><br />
MediaPlayer.Play(mediaLibrary.Songs); //play all songs in the media library<br />
</code></p>
<p>Simple right? As a note there can sometimes be more than 1 media source so if you want you can loop through all the available  MediaSources with a simple foreach loop.<br />
so for example that can be done like so:<br />
<code><br />
foreach (MediaSource mediaSource in MediaSource.GetAvailableMediaSources())<br />
{<br />
if (mediaSource.MediaSourceType == MediaSourceType.LocalDevice)<br />
{<br />
mediaLibrary = new MediaLibrary(mediaSource);<br />
break;//break out of loop<br />
}<br />
}</code></p>
<p>And thats it&#8230;nothing else to it extremly simple but just in case here is a general idea of what you should have.</p>
<p><code><br />
using Microsoft.Xna.Framework.Media;<br />
using Microsoft.Xna.Framework.Net;<br />
using Microsoft.Xna.Framework.Storage;</p>
<p>namespace MusicExample<br />
{<br />
    ///<br />
    /// This is the main type for your game<br />
    ///<br />
    public class Game1 : Microsoft.Xna.Framework.Game<br />
    {<br />
        GraphicsDeviceManager graphics;<br />
        SpriteBatch spriteBatch;<br />
        MediaLibrary mediaLibrary;<br />
        public Game1()<br />
        {<br />
            graphics = new GraphicsDeviceManager(this);<br />
            Content.RootDirectory = "Content";<br />
        }</p>
<p>        ///<br />
        /// Allows the game to perform any initialization it needs to before starting to run.<br />
        /// This is where it can query for any required services and load any non-graphic<br />
        /// related content.  Calling base.Initialize will enumerate through any components<br />
        /// and initialize them as well.<br />
        ///<br />
        protected override void Initialize()<br />
        {<br />
            // TODO: Add your initialization logic here</p>
<p>            base.Initialize();<br />
        }</p>
<p>        ///<br />
        /// LoadContent will be called once per game and is the place to load<br />
        /// all of your content.<br />
        ///<br />
        protected override void LoadContent()<br />
        {<br />
            // Create a new SpriteBatch, which can be used to draw textures.<br />
            spriteBatch = new SpriteBatch(GraphicsDevice);</p>
<p>            foreach (MediaSource mediaSource in MediaSource.GetAvailableMediaSources())<br />
            {<br />
                if (mediaSource.MediaSourceType == MediaSourceType.LocalDevice)<br />
                {<br />
                    mediaLibrary = new MediaLibrary(mediaSource);<br />
                    break;<br />
                }<br />
            }<br />
            MediaPlayer.Play(mediaLibrary.Songs);<br />
            // TODO: use this.Content to load your game content here<br />
        }</p>
<p>        ///<br />
        /// UnloadContent will be called once per game and is the place to unload<br />
        /// all content.<br />
        ///<br />
        protected override void UnloadContent()<br />
        {<br />
            // TODO: Unload any non ContentManager content here<br />
        }</p>
<p>        ///<br />
        /// Allows the game to run logic such as updating the world,<br />
        /// checking for collisions, gathering input, and playing audio.<br />
        ///<br />
        /// Provides a snapshot of timing values.<br />
        protected override void Update(GameTime gameTime)<br />
        {<br />
            // Allows the game to exit<br />
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)<br />
                this.Exit();</p>
<p>            // TODO: Add your update logic here</p>
<p>            base.Update(gameTime);<br />
        }</p>
<p>        ///<br />
        /// This is called when the game should draw itself.<br />
        ///<br />
        /// Provides a snapshot of timing values.<br />
        protected override void Draw(GameTime gameTime)<br />
        {<br />
            GraphicsDevice.Clear(Color.CornflowerBlue);</p>
<p>            // TODO: Add your drawing code here</p>
<p>            base.Draw(gameTime);<br />
        }<br />
    }<br />
}<br />
</code></p>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">ROOSTER</media:title>
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	</item>
		<item>
		<title>Maybe New Physics Engine in development</title>
		<link>http://roosterproduction.wordpress.com/2008/12/02/maybe-new-physics-engine-in-development/</link>
		<comments>http://roosterproduction.wordpress.com/2008/12/02/maybe-new-physics-engine-in-development/#comments</comments>
		<pubDate>Tue, 02 Dec 2008 00:55:30 +0000</pubDate>
		<dc:creator>roosterproduction</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Xna Tutorials]]></category>

		<guid isPermaLink="false">http://roosterproduction.wordpress.com/?p=113</guid>
		<description><![CDATA[Yes I am quite literally disappointed in the physics available for doing 3D games on both the Xbox 360 or PC.The ones i have tried are really hard to use and just too complicated. I have not yet been able to create anything with BulletX or JigLibX despite many numerous attempts. So instead I am [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=roosterproduction.wordpress.com&amp;blog=3419763&amp;post=113&amp;subd=roosterproduction&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Yes I am quite literally disappointed in the physics available for doing 3D games on both the Xbox 360 or PC.The ones i have tried are really hard to use and just too complicated. I have not yet been able to create anything with BulletX or JigLibX despite many numerous attempts. So instead I am going to go head and make my own physics and make it publicly availble and open source..should i succeed. I understand physics is quite hard to do so I am not promising anything or a ETA&#8230;</p>
<p>Here is my basic wish list for the engine</p>
<p>1.Xbox 360 compatible and PC compatible with as little errors as possible.</p>
<p>2.Multi-Threaded.</p>
<p>3.Easy to use and extend</p>
<p>4.Be both 2D and 3D compatible&#8230;</p>
<p>Looks like I have quite the journey ahead! Even if I am unsuccessful at my attempt at least I would have gained some insight and experience to physics programming and then maybe I&#8217;ll try again later on..</p>
<p>IF i am able to I will post a video ASAPTechnorati Tags: <a class="performancingtags" href="http://technorati.com/tag/XNA%20Physics" rel="tag">XNA Physics</a>, <a class="performancingtags" href="http://technorati.com/tag/Physics" rel="tag">Physics</a></p>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">ROOSTER</media:title>
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		<title>Happy thanksgiving!</title>
		<link>http://roosterproduction.wordpress.com/2008/11/27/happy-thanksgiving/</link>
		<comments>http://roosterproduction.wordpress.com/2008/11/27/happy-thanksgiving/#comments</comments>
		<pubDate>Thu, 27 Nov 2008 19:39:26 +0000</pubDate>
		<dc:creator>roosterproduction</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://roosterproduction.wordpress.com/?p=110</guid>
		<description><![CDATA[Happy thanksgiving, have fun, eat lots of turkey and gain yourself 5 pounds.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=roosterproduction.wordpress.com&amp;blog=3419763&amp;post=110&amp;subd=roosterproduction&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Happy thanksgiving, have fun, eat lots of turkey and gain yourself 5 pounds. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/roosterproduction.wordpress.com/110/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/roosterproduction.wordpress.com/110/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/roosterproduction.wordpress.com/110/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/roosterproduction.wordpress.com/110/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/roosterproduction.wordpress.com/110/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/roosterproduction.wordpress.com/110/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/roosterproduction.wordpress.com/110/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/roosterproduction.wordpress.com/110/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/roosterproduction.wordpress.com/110/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/roosterproduction.wordpress.com/110/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/roosterproduction.wordpress.com/110/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/roosterproduction.wordpress.com/110/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/roosterproduction.wordpress.com/110/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/roosterproduction.wordpress.com/110/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=roosterproduction.wordpress.com&amp;blog=3419763&amp;post=110&amp;subd=roosterproduction&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">ROOSTER</media:title>
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	</item>
		<item>
		<title>New Xbox Experience is HERE!!!</title>
		<link>http://roosterproduction.wordpress.com/2008/11/19/new-xbox-experience-is-here/</link>
		<comments>http://roosterproduction.wordpress.com/2008/11/19/new-xbox-experience-is-here/#comments</comments>
		<pubDate>Wed, 19 Nov 2008 19:58:12 +0000</pubDate>
		<dc:creator>roosterproduction</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://roosterproduction.wordpress.com/?p=107</guid>
		<description><![CDATA[I am so excited! I am even more excited for the COmmunity Games!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=roosterproduction.wordpress.com&amp;blog=3419763&amp;post=107&amp;subd=roosterproduction&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I am so excited! I am even more excited for the COmmunity Games!</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/roosterproduction.wordpress.com/107/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/roosterproduction.wordpress.com/107/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/roosterproduction.wordpress.com/107/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/roosterproduction.wordpress.com/107/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/roosterproduction.wordpress.com/107/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/roosterproduction.wordpress.com/107/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/roosterproduction.wordpress.com/107/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/roosterproduction.wordpress.com/107/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/roosterproduction.wordpress.com/107/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/roosterproduction.wordpress.com/107/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/roosterproduction.wordpress.com/107/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/roosterproduction.wordpress.com/107/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/roosterproduction.wordpress.com/107/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/roosterproduction.wordpress.com/107/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=roosterproduction.wordpress.com&amp;blog=3419763&amp;post=107&amp;subd=roosterproduction&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">ROOSTER</media:title>
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		<title>All tutorials updated&#8230;</title>
		<link>http://roosterproduction.wordpress.com/2008/11/12/all-tutorials-updated/</link>
		<comments>http://roosterproduction.wordpress.com/2008/11/12/all-tutorials-updated/#comments</comments>
		<pubDate>Wed, 12 Nov 2008 20:50:54 +0000</pubDate>
		<dc:creator>roosterproduction</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://roosterproduction.wordpress.com/?p=104</guid>
		<description><![CDATA[All tutorials are now updated to 3.0. On another note: there are only 5 more days left till Novemember 19th!(see creators.xna.com )<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=roosterproduction.wordpress.com&amp;blog=3419763&amp;post=104&amp;subd=roosterproduction&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>All tutorials are now updated to 3.0.</p>
<p>On another note: there are only 5 more days left till Novemember 19th!(see <a href="http://creators.xna.com"> creators.xna.com</a> )</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/roosterproduction.wordpress.com/104/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/roosterproduction.wordpress.com/104/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/roosterproduction.wordpress.com/104/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/roosterproduction.wordpress.com/104/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/roosterproduction.wordpress.com/104/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/roosterproduction.wordpress.com/104/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/roosterproduction.wordpress.com/104/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/roosterproduction.wordpress.com/104/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/roosterproduction.wordpress.com/104/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/roosterproduction.wordpress.com/104/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/roosterproduction.wordpress.com/104/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/roosterproduction.wordpress.com/104/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/roosterproduction.wordpress.com/104/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/roosterproduction.wordpress.com/104/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=roosterproduction.wordpress.com&amp;blog=3419763&amp;post=104&amp;subd=roosterproduction&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">ROOSTER</media:title>
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		<title>Lets chat&#8230;</title>
		<link>http://roosterproduction.wordpress.com/2008/10/19/lets-chat/</link>
		<comments>http://roosterproduction.wordpress.com/2008/10/19/lets-chat/#comments</comments>
		<pubDate>Sun, 19 Oct 2008 00:34:45 +0000</pubDate>
		<dc:creator>roosterproduction</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://roosterproduction.wordpress.com/?p=95</guid>
		<description><![CDATA[Yes I&#8217;ved added in a widget to the page(thank you meebo and wordpress!) that lets you and me chat if you are in need of assistance or have questions or advice or whatever just ask it in there and I will respond ASAP. Or if you would like to just comment on the site then [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=roosterproduction.wordpress.com&amp;blog=3419763&amp;post=95&amp;subd=roosterproduction&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Yes I&#8217;ved added in a widget to the page(thank you meebo and wordpress!) that lets you and me chat if you are in need of assistance or have questions or advice or whatever just ask it in there and I will respond ASAP. Or if you would like to just comment on the site then feel free to.</p>
<p>It can be located to the right of the page your viewing.</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/roosterproduction.wordpress.com/95/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/roosterproduction.wordpress.com/95/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/roosterproduction.wordpress.com/95/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/roosterproduction.wordpress.com/95/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/roosterproduction.wordpress.com/95/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/roosterproduction.wordpress.com/95/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/roosterproduction.wordpress.com/95/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/roosterproduction.wordpress.com/95/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/roosterproduction.wordpress.com/95/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/roosterproduction.wordpress.com/95/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/roosterproduction.wordpress.com/95/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/roosterproduction.wordpress.com/95/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/roosterproduction.wordpress.com/95/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/roosterproduction.wordpress.com/95/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=roosterproduction.wordpress.com&amp;blog=3419763&amp;post=95&amp;subd=roosterproduction&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">ROOSTER</media:title>
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		<title>Primal FX Creator Beta 2 is released</title>
		<link>http://roosterproduction.wordpress.com/2008/10/18/primal-fx-creator-beta-2-is-released/</link>
		<comments>http://roosterproduction.wordpress.com/2008/10/18/primal-fx-creator-beta-2-is-released/#comments</comments>
		<pubDate>Sat, 18 Oct 2008 23:31:46 +0000</pubDate>
		<dc:creator>roosterproduction</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[Xna Tutorials]]></category>
		<category><![CDATA[2D HLSL IDE]]></category>
		<category><![CDATA[C# HLSL IDE]]></category>
		<category><![CDATA[Free HLSL IDE]]></category>
		<category><![CDATA[HLSL IDE]]></category>
		<category><![CDATA[XNA and HLSL IDE]]></category>
		<category><![CDATA[XNA Powered App]]></category>

		<guid isPermaLink="false">http://roosterproduction.wordpress.com/?p=88</guid>
		<description><![CDATA[I&#8217;ve released Beta 2 of my PRimal FX Creator. A HLSL IDE that focuses on use with 2D Images. Theres the page for it.Enjoy and leave feedback! http://roosterproduction.wordpress.com/primal-fx-creator/<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=roosterproduction.wordpress.com&amp;blog=3419763&amp;post=88&amp;subd=roosterproduction&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve released Beta 2 of my PRimal FX Creator. A HLSL IDE that focuses on use with 2D Images.</p>
<p>Theres the page for it.Enjoy and leave feedback!</p>
<p><a href="http://roosterproduction.wordpress.com/primal-fx-creator/"><strong>http://roosterproduction.wordpress.com/primal-fx-creator/</strong></a></p>
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			<media:title type="html">ROOSTER</media:title>
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		<title>New Xbox Experience!!</title>
		<link>http://roosterproduction.wordpress.com/2008/10/18/new-xbox-experience/</link>
		<comments>http://roosterproduction.wordpress.com/2008/10/18/new-xbox-experience/#comments</comments>
		<pubDate>Sat, 18 Oct 2008 16:29:31 +0000</pubDate>
		<dc:creator>roosterproduction</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[New Xbox Experience]]></category>
		<category><![CDATA[NXE]]></category>
		<category><![CDATA[When is the NXE gonna happen]]></category>

		<guid isPermaLink="false">http://roosterproduction.wordpress.com/?p=63</guid>
		<description><![CDATA[I&#8217;ve just got word of the New Xbox Experience coming out on November 19th ! This should give plenty of time for you XNA developers to covert all of your projects to XNA 3.0 before releasing them to the public! I must say I am quite excited about the new dashboard update.What do you think?<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=roosterproduction.wordpress.com&amp;blog=3419763&amp;post=63&amp;subd=roosterproduction&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve just got word of the New Xbox Experience coming out on November 19th !</p>
<p>This should give plenty of time for you XNA developers to covert all of your projects to XNA 3.0 before releasing them to the public!</p>
<p>I must say I am quite excited about the new dashboard update.What do you think?</p>
<p><a href="http://polldaddy.com/poll/1014313/">View This Poll</a><br />
<img src="http://www.winsupersite.com/images/showcase/xbox360_newx_01.jpg" alt="A pic of the new Xbox Experience" /></p>
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			<media:title type="html">ROOSTER</media:title>
		</media:content>

		<media:content url="http://www.winsupersite.com/images/showcase/xbox360_newx_01.jpg" medium="image">
			<media:title type="html">A pic of the new Xbox Experience</media:title>
		</media:content>
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		<title>XNA 3.0 Coming soon!</title>
		<link>http://roosterproduction.wordpress.com/2008/10/18/xna-30-coming-soon/</link>
		<comments>http://roosterproduction.wordpress.com/2008/10/18/xna-30-coming-soon/#comments</comments>
		<pubDate>Sat, 18 Oct 2008 16:20:09 +0000</pubDate>
		<dc:creator>roosterproduction</dc:creator>
				<category><![CDATA[Articles]]></category>

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		<description><![CDATA[Yes I am exicted about this too!. Finnally after using the Beta and the CTP we will be able to use the Fully stable Xna 3.0 on October 30th. Don&#8217;t know what XNA is? then hop on over to creators.xna.com and join the fun!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=roosterproduction.wordpress.com&amp;blog=3419763&amp;post=55&amp;subd=roosterproduction&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Yes I am exicted about this too!.</p>
<p>Finnally after using the Beta and the CTP we will be able to use the Fully stable Xna 3.0 on October 30th.</p>
<p>Don&#8217;t know what XNA is? then hop on over to <a href="http://creators.xna.com">creators.xna.com</a> and join the fun!</p>
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